Franziska Brändle, Charley M. Wu, Eric Schulz, What Are We Curious about?, . Trends in Cognitive Sciences, Volume 24, Issue 9, 2020 DOI: 10.1016/j.tics.2020.05.010.
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This work considers the problem of locating a single robot given a set of squared noisy range difference measurements to a set of points (anchors) whose positions are known. In the sequel, localization problem is solved in the Least-Squares (LS) sense by writing the robot position in polar/spherical coordinates. This representation transforms the original nonconvex/multimodal cost function into the quotient of two quadratic forms, whose constrained maximization is more tractable than the original problem. Simulation results indicate that the proposed method has similar accuracy to state-of-the-art optimization-based localization algorithms in its class, and the simple algorithmic structure and computational efficiency makes it appealing for applications with strong computational constraints. Additionally, location information is used to find the initial orientation of the robot with respect to the previously obtained map in scan matching. Thus, the crucial problem of the autonomous initialization and localization in robotics is solved.
We propose a simple method to extract the community structure of large networks. Our method is a heuristic method that is based on modularity optimization. It is shown to outperform all other known community detection methods in terms of computation time. Moreover, the quality of the communities detected is very good, as measured by the so-called modularity. This is shown first by identifying language communities in a Belgian mobile phone network of 2 million customers and by analysing a web graph of 118 million nodes and more than one billion links. The accuracy of our algorithm is also verified on ad hoc modular networks.
Natural environments are often filled with obstacles and disturbances. Traditional navigation and planning approaches normally depend on finding a traversable “free space” for robots to avoid unexpected contact or collision. We hypothesize that with a better understanding of the robot–obstacle interactions, these collisions and disturbances can be exploited as opportunities to improve robot locomotion in complex environments. In this article, we propose a novel obstacle disturbance selection (ODS) framework with the aim of allowing robots to actively select disturbances to achieve environment-aided locomotion. Using an empirically characterized relationship between leg–obstacle contact position and robot trajectory deviation, we simplify the representation of the obstacle-filled physical environment to a horizontal-plane disturbance force field. We then treat each robot leg as a “disturbance force selector” for prediction of obstacle-modulated robot dynamics. Combining the two representations provides analytical insights into the effects of gaits on legged traversal in cluttered environments. We illustrate the predictive power of the ODS framework by studying the horizontal-plane dynamics of a quadrupedal robot traversing an array of evenly-spaced cylindrical obstacles with both bounding and trotting gaits. Experiments corroborate numerical simulations that reveal the emergence of a stable equilibrium orientation in the face of repeated obstacle disturbances. The ODS reduction yields closed-form analytical predictions of the equilibrium position for different robot body aspect ratios, gait patterns, and obstacle spacings. We conclude with speculative remarks bearing on the prospects for novel ODS-based gait control schemes for shaping robot navigation in perturbation-rich environments.
Robust planning under uncertainty is critical for robots in uncertain, dynamic environments, but incurs high computational cost. State-of-the-art online search algorithms, such as DESPOT, have vastly improved the computational efficiency of planning under uncertainty and made it a valuable tool for robotics in practice. This work takes one step further by leveraging both CPU and GPU parallelization in order to achieve real-time online planning performance for complex tasks with large state, action, and observation spaces. Specifically, Hybrid Parallel DESPOT (HyP-DESPOT) is a massively parallel online planning algorithm that integrates CPU and GPU parallelism in a multi-level scheme. It performs parallel DESPOT tree search by simultaneously traversing multiple independent paths using multi-core CPUs; it performs parallel Monte Carlo simulations at the leaf nodes of the search tree using GPUs. HyP-DESPOT provably converges in finite time under moderate conditions and guarantees near-optimality of the solution. Experimental results show that HyP-DESPOT speeds up online planning by up to a factor of several hundred in several challenging robotic tasks in simulation, compared with the original DESPOT algorithm. It also exhibits real-time performance on a robot vehicle navigating among many pedestrians.
Previous approaches to constructing abstractions for control systems rely on geometric conditions or, in the case of an interconnected control system, a condition on the interconnection topology. Since these conditions are not always satisfiable, we relax the restrictions on the choice of abstractions, instead opting to select ones which nearly satisfy such conditions via optimization-based approaches. To quantify the resulting effect on the error between the abstraction and concrete control system, we introduce the notions of practical simulation functions and practical storage functions. We show that our approach facilitates the procedure of aggregation, where one creates an abstraction by partitioning agents into aggregate areas. We demonstrate the results on an application where we regulate the temperature in three separate zones of a building.
Accurate self-localisation is a fundamental ability of any mobile robot. In Monte Carlo localisation, a probability distribution over a space of possible hypotheses accommodates the inherent uncertainty in the position estimate, whereas bounded-error localisation provides a region that is guaranteed to contain the robot. However, this guarantee is accompanied by a constant probability over the confined region and therefore the information yield may not be sufficient for certain practical applications. Four hybrid localisation algorithms are proposed, combining probabilistic filtering with non-linear bounded-error state estimation based on interval analysis. A forward-backward contractor and the Set Inverter via Interval Analysis are hybridised with a bootstrap filter and an unscented particle filter, respectively. The four algorithms are applied to global localisation of an underwater robot, using simulated distance measurements to distinguishable landmarks. As opposed to previous hybrid methods found in the literature, the bounded-error state estimate is not maintained throughout the whole estimation process. Instead, it is only computed once in the beginning, when solving the wake-up robot problem, and after kidnapping of the robot, which drastically reduces the computational cost when compared to the existing algorithms. It is shown that the novel algorithms can solve the wake-up robot problem as well as the kidnapped robot problem more accurately than the two conventional probabilistic filters.
We propose a novel online learning algorithm, called SpCoSLAM 2.0, for spatial concepts and lexical acquisition with high accuracy and scalability. Previously, we proposed SpCoSLAM as an online learning algorithm based on unsupervised Bayesian probabilistic model that integrates multimodal place categorization, lexical acquisition, and SLAM. However, our original algorithm had limited estimation accuracy owing to the influence of the early stages of learning, and increased computational complexity with added training data. Therefore, we introduce techniques such as fixed-lag rejuvenation to reduce the calculation time while maintaining an accuracy higher than that of the original algorithm. The results show that, in terms of estimation accuracy, the proposed algorithm exceeds the original algorithm and is comparable to batch learning. In addition, the calculation time of the proposed algorithm does not depend on the amount of training data and becomes constant for each step of the scalable algorithm. Our approach will contribute to the realization of long-term spatial language interactions between humans and robots.