On the way humans reduce perceptual information during decision making, falling apart from statistically optimal behavior, in order to deal with the overwhelming sensory flow

Christopher Summerfield, Konstantinos Tsetsos, Do humans make good decisions?, Trends in Cognitive Sciences, Volume 19, Issue 1, January 2015, Pages 27-34, ISSN 1364-6613, DOI: 10.1016/j.tics.2014.11.005

Human performance on perceptual classification tasks approaches that of an ideal observer, but economic decisions are often inconsistent and intransitive, with preferences reversing according to the local context. We discuss the view that suboptimal choices may result from the efficient coding of decision-relevant information, a strategy that allows expected inputs to be processed with higher gain than unexpected inputs. Efficient coding leads to \u2018robust\u2019 decisions that depart from optimality but maximise the information transmitted by a limited-capacity system in a rapidly-changing world. We review recent work showing that when perceptual environments are variable or volatile, perceptual decisions exhibit the same suboptimal context-dependence as economic choices, and we propose a general computational framework that accounts for findings across the two domains.

A new simple method for mobile robot path planning based on particles and inspired in bacteria

Md. Arafat Hossain, Israt Ferdous, Autonomous robot path planning in dynamic environment using a new optimization technique inspired by bacterial foraging technique, Robotics and Autonomous Systems, Volume 64, February 2015, Pages 137-141, ISSN 0921-8890, DOI: 10.1016/j.robot.2014.07.002

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Path planning is one of the basic and interesting functions for a mobile robot. This paper explores the application of Bacterial Foraging Optimization to the problem of mobile robot navigation to determine the shortest feasible path to move from any current position to the target position in an unknown environment with moving obstacles. It develops a new algorithm based on Bacterial Foraging Optimization (BFO) technique. This algorithm finds a path towards the target and avoiding the obstacles using particles which are randomly distributed on a circle around a robot. The criterion on which it selects the best particle is the distance to the target and the Gaussian cost function of the particle. Then, a high level decision strategy is used for the selection and thus proceeds for the result. It works on local environment by using a simple robot sensor. So, it is free from having generated additional map which adds cost. Furthermore, it can be implemented without requirement to tuning algorithm and complex calculation. To simulate the algorithm, the program is written in C language and the environment is created by OpenGL. To test the efficiency of the proposed technique, results are compared with Basic Bacterial Foraging Optimization (BFO) and another well-known algorithm called Particle Swarm Optimization (PSO) to give the guarantee that the proposed method gives better and optimal path.

Taking into account the way a path serves to avoid obstacles in order to improve the three main methods of robot path planning: graph-search, probabilistic and bug

Emili Hernandez, Marc Carreras, Pere Ridao, A comparison of homotopic path planning algorithms for robotic applications , Robotics and Autonomous Systems, Volume 64, February 2015, Pages 44-58, ISSN 0921-8890, DOI: 10.1016/j.robot.2014.10.021

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This paper addresses the path planning problem for robotic applications using homotopy classes. These classes provide a topological description of how paths avoid obstacles, which is an added value to the path planning problem. Homotopy classes are generated and sorted according to a lower bound heuristic estimator using a method we developed. Then, the classes are used to constrain and guide path planning algorithms. Three different path planners are presented and compared: a graph-search algorithm called Homotopic A∗ (HA∗), a probabilistic sample-based algorithm called Homotopic RRT (HRRT), and a bug-based algorithm called Homotopic Bug (HBug). Our method has been tested in simulation and in an underwater bathymetric map to compute the trajectory of an Autonomous Underwater Vehicle (AUV). A comparison with well-known path planning algorithms has also been included. Results show that our homotopic path planners improve the quality of the solutions of their respective non-homotopic versions with similar computation time while keeping the topological constraints.

A survey on topological localization and mapping

Emilio Garcia-Fidalgo, Alberto Ortiz, Vision-based topological mapping and localization methods: A survey , Robotics and Autonomous Systems, Volume 64, February 2015, Pages 1-20, ISSN 0921-8890, DOI: 10.1016/j.robot.2014.11.009

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Topological maps model the environment as a graph, where nodes are distinctive places of the environment and edges indicate topological relationships between them. They represent an interesting alternative to the classic metric maps, due to their simplicity and storage needs, what has made topological mapping and localization an active research area. The different solutions that have been proposed during years have been designed around several kinds of sensors. However, in the last decades, vision approaches have emerged because of the technology improvements and the amount of useful information that a camera can provide. In this paper, we review the main solutions presented in the last fifteen years, and classify them in accordance to the kind of image descriptor employed. Advantages and disadvantages of each approach are thoroughly reviewed and discussed.

Estimating the bandwidth of a communication channel for adjusting the bitrate in high-definition video streaming, using Pareto and Gamma distributions (that are conjugate) in a bayesian estimation framework

Javadtalab, A.; Semsarzadeh, M.; Khanchi, A.; Shirmohammadi, S.; Yassine, A., Continuous One-Way Detection of Available Bandwidth Changes for Video Streaming Over Best-Effort Networks, Instrumentation and Measurement, IEEE Transactions on , vol.64, no.1, pp.190,203, Jan. 2015. DOI: 10.1109/TIM.2014.2331423

Video streaming over best-effort networks, such as the Internet, is now a significant application used by most Internet users. However, best-effort networks are characterized by dynamic and unpredictable changes in the available bandwidth, which adversely affect the quality of video. As such, it is important to have real-time detection mechanisms of bandwidth changes to ensure that video is adapted to the available bandwidth and transmitted at the highest quality. In this paper, we propose a Bayesian instantaneous end-to-end bandwidth change prediction model and method to detect and predict one-way bandwidth changes at the receiver. Unlike existing congestion detection mechanisms, which use network parameters such as packet loss probability, round trip time (RTT), or jitter, our approach uses weighted interarrival time of video packets at the receiver side. Furthermore, our approach is continuous, since it measures available bandwidth changes with each incoming video packet, and therefore detects congestion occurrence in <200 ms, on average, which is significantly faster than existing approaches. In addition, it is a one-way scheme, since it only takes into account the characteristics of the incoming path and not the outgoing path, as opposed to other approaches, which use RTT and are hence less accurate. In this paper, we provide extensive experimental simulations and real-world network implementation. Our results indicate that the proposed detection method is superior to existing solutions.

Good related work of graph-based SLAM algorithms that employ some reduction technique on the graph to improve long-term operation, and proposal of a new method of reduction

Carlevaris-Bianco, N.; Kaess, M.; Eustice, R.M., Generic Node Removal for Factor-Graph SLAM, Robotics, IEEE Transactions on , vol.30, no.6, pp.1371,1385, Dec. 2014. DOI: 10.1109/TRO.2014.2347571

This paper reports on a generic factor-based method for node removal in factor-graph simultaneous localization and mapping (SLAM), which we call generic linear constraints (GLCs). The need for a generic node removal tool is motivated by long-term SLAM applications, whereby nodes are removed in order to control the computational cost of graph optimization. GLC is able to produce a new set of linearized factors over the elimination clique that can represent either the true marginalization (i.e., dense GLC) or a sparse approximation of the true marginalization using a Chow-Liu tree (i.e., sparse GLC). The proposed algorithm improves upon commonly used methods in two key ways: First, it is not limited to graphs with strictly full-state relative-pose factors and works equally well with other low-rank factors, such as those produced by monocular vision. Second, the new factors are produced in such a way that accounts for measurement correlation, which is a problem encountered in other methods that rely strictly upon pairwise measurement composition. We evaluate the proposed method over multiple real-world SLAM graphs and show that it outperforms other recently proposed methods in terms of Kullback–Leibler divergence. Additionally, we experimentally demonstrate that the proposed GLC method provides a principled and flexible tool to control the computational complexity of long-term graph SLAM, with results shown for ${34.9}, {rm {h}}$ of real-world indoor–outdoor data covering ${147.4}{hbox{ km}}$ collected over $27$ mapping sessions spanning a period of $15$ months.

A good summary and classification of state-of-the-art motion planning algorithms and proposal of a new one that improve the expected computational cost

Rickert, M.; Sieverling, A.; Brock, O., Balancing Exploration and Exploitation in Sampling-Based Motion Planning, Robotics, IEEE Transactions on , vol.30, no.6, pp.1305,1317, Dec. 2014. DOI: 10.1109/TRO.2014.2340191

We present the exploring/exploiting tree (EET) algorithm for motion planning. The EET planner deliberately trades probabilistic completeness for computational efficiency. This tradeoff enables the EET planner to outperform state-of-the-art sampling-based planners by up to three orders of magnitude. We show that these considerable speedups apply for a variety of challenging real-world motion planning problems. The performance improvements are achieved by leveraging work space information to continuously adjust the sampling behavior of the planner. When the available information captures the planning problem’s inherent structure, the planner’s sampler becomes increasingly exploitative. When the available information is less accurate, the planner automatically compensates by increasing local configuration space exploration. We show that active balancing of exploration and exploitation based on workspace information can be a key ingredient to enabling highly efficient motion planning in practical scenarios.

SLAM as a least-squares optimization problem and reduction of the cost through the use of spherical covariance matrices that approximate the original, sparse ones

Heng Wang, Shoudong Huang, Kasra Khosoussi, Udo Frese, Gamini Dissanayake, Bingbing Liu, Dimensionality reduction for point feature SLAM problems with spherical covariance matrices, Automatica, Volume 51, January 2015, Pages 149-157, ISSN 0005-1098. DOI: 10.1016/j.automatica.2014.10.114

The main contribution of this paper is the dimensionality reduction for multiple-step 2D point feature based Simultaneous Localization and Mapping (SLAM), which is an extension of our previous work on one-step SLAM (Wang et al., 2013). It has been proved that SLAM with multiple robot poses and a number of point feature positions as variables is equivalent to an optimization problem with only the robot orientations as variables, when the associated uncertainties can be described using spherical covariance matrices. This reduces the dimension of original problem from 3 m + 2 n to m only (where m is the number of poses and n is the number of features). The optimization problem after dimensionality reduction can be solved numerically using the unconstrained optimization algorithms. While dimensionality reduction may not provide computational saving for all nonlinear optimization problems, for some SLAM problems we can achieve benefits such as improvement on time consumption and convergence. For the special case of two-step SLAM when the orientation information from odometry is not incorporated, an algorithm that can guarantee to obtain the globally optimal solution (in the maximum likelihood sense) is derived. Simulation and experimental datasets are used to verify the equivalence between the reduced nonlinear optimization problem and the original full optimization problem, as well as the proposed new algorithm for obtaining the globally optimal solution for two-step SLAM.

Reinforcement learning for discovering the parameters of the physical model of a system

S.P. Nageshrao, G.A.D. Lopes, D. Jeltsema, R. Babuška, Passivity-based reinforcement learning control of a 2-DOF manipulator arm, Mechatronics, Volume 24, Issue 8, December 2014, Pages 1001-1007, ISSN 0957-4158, DOI: 10.1016/j.mechatronics.2014.10.005.

Passivity-based control (PBC) is commonly used for the stabilization of port-Hamiltonian (PH) systems. The PH framework is suitable for multi-domain systems, for example mechatronic devices or micro-electro-mechanical systems. Passivity-based control synthesis for PH systems involves solving partial differential equations, which can be cumbersome. Rather than explicitly solving these equations, in our approach the control law is parameterized and the unknown parameter vector is learned using an actor\u2013critic reinforcement learning algorithm. The key advantages of combining learning with PBC are: (i) the complexity of the control design procedure is reduced, (ii) prior knowledge about the system, given in the form of a PH model, speeds up the learning process, (iii) physical meaning can be attributed to the learned control law. In this paper we extended the learning-based PBC method to a regulation problem and present the experimental results for a two-degree-of-freedom manipulator. We show that the learning algorithm is capable of achieving feedback regulation in the presence of model uncertainties.

A reinforcement learning controller to tune sub-controllers

Kevin Van Vaerenbergh, Peter Vrancx, Yann-Michaël De Hauwere, Ann Nowé, Erik Hostens, Christophe Lauwerys, Tuning hydrostatic two-output drive-train controllers using reinforcement learning, Mechatronics, Volume 24, Issue 8, December 2014, Pages 975-985, ISSN 0957-4158. DOI: 10.1016/j.mechatronics.2014.07.005

When controlling a complex system consisting of several subsystems, a simple divide and conquer approach is to design a controller for each system separately. However, this does not necessarily result in a good overall control behavior. Especially when there are strong interactions between the subsystems, the selfish behavior of one controller might deteriorate the performance of the other subsystems. An alternative approach is to design a global controller for the entire mechatronic system. Such a design procedure might result in more optimal behavior, however it requires a lot more effort, especially when the interactions between the different subsystems cannot be modeled exactly or if the number of parameters is large.
In this paper we present a hybrid approach to this problem that overcomes the problems encountered when using several independent subsystems. Starting from such a system with individual subsystem controllers, we add a global layer which uses reinforcement learning to simultaneously tune the lower level controllers. While each subsystem still has its own individual controller, the reinforcement learning layer is used to tune these controllers in order to optimize global system behavior. This mitigates both the problem of subsystems behaving selfishly without the added complexity of designing a global controller for the entire system. Our approach is validated on a hydrostatic drive train.