How hierarchical reinforcement learning resembles human creativity, i.e., matching the psychological aspects with the engineering ones

Thomas R. Colin, Tony Belpaeme, Angelo Cangelosi, Nikolas Hemion, Hierarchical reinforcement learning as creative problem solving, Robotics and Autonomous Systems, Volume 86, 2016, Pages 196-206, ISSN 0921-8890, DOI: 10.1016/j.robot.2016.08.021.

Although creativity is studied from philosophy to cognitive robotics, a definition has proven elusive. We argue for emphasizing the creative process (the cognition of the creative agent), rather than the creative product (the artifact or behavior). Owing to developments in experimental psychology, the process approach has become an increasingly attractive way of characterizing creative problem solving. In particular, the phenomenon of insight, in which an individual arrives at a solution through a sudden change in perspective, is a crucial component of the process of creativity. These developments resonate with advances in machine learning, in particular hierarchical and modular approaches, as the field of artificial intelligence aims for general solutions to problems that typically rely on creativity in humans or other animals. We draw a parallel between the properties of insight according to psychology and the properties of Hierarchical Reinforcement Learning (HRL) systems for embodied agents. Using the Creative Systems Framework developed by Wiggins and Ritchie, we analyze both insight and HRL, establishing that they are creative in similar ways. We highlight the key challenges to be met in order to call an artificial system “insightful”.

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