Category Archives: Robot Motion Planning

Prediction of changes in behaviors of cars for autohomous driving, based on POMDPs made efficient by separation of multiple policies

Enric Galceran, Alexander G. Cunningham, Ryan M. Eustice, Edwin Olson,Multipolicy decision-making for autonomous driving via changepoint-based behavior prediction: Theory and experiment, Autonomous Robots, August 2017, Volume 41, Issue 6, pp 1367–1382, DOI: 10.1007/s10514-017-9619-z.

This paper reports on an integrated inference and decision-making approach for autonomous driving that models vehicle behavior for both our vehicle and nearby vehicles as a discrete set of closed-loop policies. Each policy captures a distinct high-level behavior and intention, such as driving along a lane or turning at an intersection. We first employ Bayesian changepoint detection on the observed history of nearby cars to estimate the distribution over potential policies that each nearby car might be executing. We then sample policy assignments from these distributions to obtain high-likelihood actions for each participating vehicle, and perform closed-loop forward simulation to predict the outcome for each sampled policy assignment. After evaluating these predicted outcomes, we execute the policy with the maximum expected reward value. We validate behavioral prediction and decision-making using simulated and real-world experiments.

Qualitative robot navigation

Sergio Miguel-Tomé, Navigation through unknown and dynamic open spaces using topological notions, Connection Science, DOI: 10.1080/09540091.2016.1277691.

Until now, most algorithms used for navigation have had the purpose of directing system towards one point in space. However, humans communicate tasks by specifying spatial relations among elements or places. In addition, the environments in which humans develop their activities are extremely dynamic. The only option that allows for successful navigation in dynamic and unknown environments is making real-time decisions. Therefore, robots capable of collaborating closely with human beings must be able to make decisions based on the local information registered by the sensors and interpret and express spatial relations. Furthermore, when one person is asked to perform a task in an environment, this task is communicated given a category of goals so the person does not need to be supervised. Thus, two problems appear when one wants to create multifunctional robots: how to navigate in dynamic and unknown environments using spatial relations and how to accomplish this without supervision. In this article, a new architecture to address the two cited problems is presented, called the topological qualitative navigation architecture. In previous works, a qualitative heuristic called the heuristic of topological qualitative semantics (HTQS) has been developed to establish and identify spatial relations. However, that heuristic only allows for establishing one spatial relation with a specific object. In contrast, navigation requires a temporal sequence of goals with different objects. The new architecture attains continuous generation of goals and resolves them using HTQS. Thus, the new architecture achieves autonomous navigation in dynamic or unknown open environments.

A nice summary of motion planning

J. J. M. Lunenburg, S. A. M. Coenen, G. J. L. Naus, M. J. G. van de Molengraft and M. Steinbuch, “Motion Planning for Mobile Robots: A Method for the Selection of a Combination of Motion-Planning Algorithms,” in IEEE Robotics & Automation Magazine, vol. 23, no. 4, pp. 107-117, Dec. 2016. DOI: 10.1109/MRA.2015.2510798.

A motion planner for mobile robots is commonly built out of a number of algorithms that solve the two steps of motion planning: 1) representing the robot and its environment and 2) searching a path through the represented environment. However, the available literature on motion planning lacks a generic methodology to arrive at a combination of representations and search algorithm classes for a practical application. This article presents a method to select appropriate algorithm classes that solve both the steps of motion planning and to select a suitable approach to combine those algorithm classes. The method is verified by comparing its outcome with three different motion planners that have been successfully applied on robots in practice.

Survey and taxonomy of path planning algorithms

Thi Thoa Mac, Cosmin Copot, Duc Trung Tran, Robin De Keyser, Heuristic approaches in robot path planning: A survey, Robotics and Autonomous Systems, Volume 86, 2016, Pages 13-28, ISSN 0921-8890, DOI: 10.1016/j.robot.2016.08.001.

Autonomous navigation of a robot is a promising research domain due to its extensive applications. The navigation consists of four essential requirements known as perception, localization, cognition and path planning, and motion control in which path planning is the most important and interesting part. The proposed path planning techniques are classified into two main categories: classical methods and heuristic methods. The classical methods consist of cell decomposition, potential field method, subgoal network and road map. The approaches are simple; however, they commonly consume expensive computation and may possibly fail when the robot confronts with uncertainty. This survey concentrates on heuristic-based algorithms in robot path planning which are comprised of neural network, fuzzy logic, nature-inspired algorithms and hybrid algorithms. In addition, potential field method is also considered due to the good results. The strengths and drawbacks of each algorithm are discussed and future outline is provided.

Combining efficiently symbolic planning with geometric planning

Fabien Lagriffoul, Benjamin Andres (2016), Combining task and motion planning: A culprit detection problem , The International Journal of Robotics Research, Vol 35, Issue 8, pp. 890 – 927, DOI: 10.1177/0278364915619022.

Solving problems combining task and motion planning requires searching across a symbolic search space and a geometric search space. Because of the semantic gap between symbolic and geometric representations, symbolic sequences of actions are not guaranteed to be geometrically feasible. This compels us to search in the combined search space, in which frequent backtracks between symbolic and geometric levels make the search inefficient. We address this problem by guiding symbolic search with rich information extracted from the geometric level through culprit detection mechanisms.

Real-time trajectory generation for omnidirectional robots, and a good set of basic bibliographical references

Tamás Kalmár-Nagy, Real-time trajectory generation for omni-directional vehicles by constrained dynamic inversion, Mechatronics, Volume 35, May 2016, Pages 44-53, ISSN 0957-4158, DOI: 10.1016/j.mechatronics.2015.12.004.

This paper presents a computationally efficient algorithm for real-time trajectory generation for omni-directional vehicles. The algorithm uses a dynamic inversion based approach that incorporates vehicle dynamics, actuator saturation and bounded acceleration. The algorithm is compared with other trajectory generation algorithms for omni-directional vehicles. The method yields good quality trajectories and is implementable in real-time. Numerical and hardware tests are presented.

Study of how a complex motion planning problem solved through RRT can benefit from parallelization

Brian W. Satzinger, Chelsea Lau, Marten Byl, Katie Byl, Tractable locomotion planning for RoboSimian, The International Journal of Robotics Research November 2015 vol. 34 no. 13 1541-1558, DOI: 10.1177/0278364915584947.

This paper investigates practical solutions for low-bandwidth, teleoperated mobility for RoboSimian in complex environments. Locomotion planning for this robot is challenging due to kinematic redundancy. We present an end-to-end planning method that exploits a reduced-dimension rapidly-exploring random tree search, constraining a subset of limbs to an inverse kinematics table. Then, we evaluate the performance of this approach through simulations in randomized environments and in the style of the Defense Advanced Research Projects Agency Robotics Challenges terrain both in simulation and with hardware.
We also illustrate the importance of allowing for significant body motion during swing leg motions on extreme terrain and quantify the trade-offs between computation time and execution time, subject to velocity and acceleration limits of the joints. These results lead us to hypothesize that appropriate statistical “investment” of parallel computing resources between competing formulations or flavors of random planning algorithms can improve motion planning performance significantly. Motivated by the need to improve the speed of limbed mobility for the Defense Advanced Research Projects Agency Robotics Challenge, we introduce one formulation of this resource allocation problem as a toy example and discuss advantages and implications of such trajectory planning for tractable locomotion on complex terrain.

Automatic synthetis of controllers for robotic tasks from the specification of state-machine-like missions, nonlinear models of the robot and a representation of the robot workspace

Jonathan A. DeCastro and Hadas Kress-Gazit, 2015, Synthesis of nonlinear continuous controllers for verifiably correct high-level, reactive behaviors, The International Journal of Robotics Research, 34: 378-394, DOI: 10.1177/0278364914557736.

Planning robotic missions in environments shared by humans involves designing controllers that are reactive to the environment yet able to fulfill a complex high-level task. This paper introduces a new method for designing low-level controllers for nonlinear robotic platforms based on a discrete-state high-level controller encoding the behaviors of a reactive task specification. We build our method upon a new type of trajectory constraint which we introduce in this paper, reactive composition, to provide the guarantee that any high-level reactive behavior may be fulfilled at any moment during the continuous execution. We generate pre-computed motion controllers in a piecewise manner by adopting a sample-based synthesis method that associates a certificate of invariance with each controller in the sample set. As a demonstration of our approach, we simulate different robotic platforms executing complex tasks in a variety of environments.

A new simple method for mobile robot path planning based on particles and inspired in bacteria

Md. Arafat Hossain, Israt Ferdous, Autonomous robot path planning in dynamic environment using a new optimization technique inspired by bacterial foraging technique, Robotics and Autonomous Systems, Volume 64, February 2015, Pages 137-141, ISSN 0921-8890, DOI: 10.1016/j.robot.2014.07.002

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Path planning is one of the basic and interesting functions for a mobile robot. This paper explores the application of Bacterial Foraging Optimization to the problem of mobile robot navigation to determine the shortest feasible path to move from any current position to the target position in an unknown environment with moving obstacles. It develops a new algorithm based on Bacterial Foraging Optimization (BFO) technique. This algorithm finds a path towards the target and avoiding the obstacles using particles which are randomly distributed on a circle around a robot. The criterion on which it selects the best particle is the distance to the target and the Gaussian cost function of the particle. Then, a high level decision strategy is used for the selection and thus proceeds for the result. It works on local environment by using a simple robot sensor. So, it is free from having generated additional map which adds cost. Furthermore, it can be implemented without requirement to tuning algorithm and complex calculation. To simulate the algorithm, the program is written in C language and the environment is created by OpenGL. To test the efficiency of the proposed technique, results are compared with Basic Bacterial Foraging Optimization (BFO) and another well-known algorithm called Particle Swarm Optimization (PSO) to give the guarantee that the proposed method gives better and optimal path.

Taking into account the way a path serves to avoid obstacles in order to improve the three main methods of robot path planning: graph-search, probabilistic and bug

Emili Hernandez, Marc Carreras, Pere Ridao, A comparison of homotopic path planning algorithms for robotic applications , Robotics and Autonomous Systems, Volume 64, February 2015, Pages 44-58, ISSN 0921-8890, DOI: 10.1016/j.robot.2014.10.021

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This paper addresses the path planning problem for robotic applications using homotopy classes. These classes provide a topological description of how paths avoid obstacles, which is an added value to the path planning problem. Homotopy classes are generated and sorted according to a lower bound heuristic estimator using a method we developed. Then, the classes are used to constrain and guide path planning algorithms. Three different path planners are presented and compared: a graph-search algorithm called Homotopic A∗ (HA∗), a probabilistic sample-based algorithm called Homotopic RRT (HRRT), and a bug-based algorithm called Homotopic Bug (HBug). Our method has been tested in simulation and in an underwater bathymetric map to compute the trajectory of an Autonomous Underwater Vehicle (AUV). A comparison with well-known path planning algorithms has also been included. Results show that our homotopic path planners improve the quality of the solutions of their respective non-homotopic versions with similar computation time while keeping the topological constraints.