Category Archives: Developmental Robotics

Learning from demonstration through inverse reinforcement learning enhaced with neural network for generalizing demonstrations and improve visiting of states

Chen Xia, Abdelkader El Kamel, Neural inverse reinforcement learning in autonomous navigation, Robotics and Autonomous Systems, Volume 84, 2016, Pages 1-14, ISSN 0921-8890, DOI: 10.1016/j.robot.2016.06.003.

Designing intelligent and robust autonomous navigation systems remains a great challenge in mobile robotics. Inverse reinforcement learning (IRL) offers an efficient learning technique from expert demonstrations to teach robots how to perform specific tasks without manually specifying the reward function. Most of existing IRL algorithms assume the expert policy to be optimal and deterministic, and are applied to experiments with relatively small-size state spaces. However, in autonomous navigation tasks, the state spaces are frequently large and demonstrations can hardly visit all the states. Meanwhile the expert policy may be non-optimal and stochastic. In this paper, we focus on IRL with large-scale and high-dimensional state spaces by introducing the neural network to generalize the expert’s behaviors to unvisited regions of the state space and an explicit policy representation is easily expressed by neural network, even for the stochastic expert policy. An efficient and convenient algorithm, Neural Inverse Reinforcement Learning (NIRL), is proposed. Experimental results on simulated autonomous navigation tasks show that a mobile robot using our approach can successfully navigate to the target position without colliding with unpredicted obstacles, largely reduce the learning time, and has a good generalization performance on undemonstrated states. Hence prove the robot intelligence of autonomous navigation transplanted from limited demonstrations to completely unknown tasks.

Survey of model-based reinforcement learning (and of reinforcement learning in general), for its application to improve learning time in robotics; a lot of references but not so many -or clear- explanations

Athanasios S. Polydoros, Lazaros Nalpantidis, Survey of Model-Based Reinforcement Learning: Applications on Robotics, Journal of Intelligent & Robotic Systems, May 2017, Volume 86, Issue 2, pp 153–173, DOI: 10.1007/s10846-017-0468-y.

Reinforcement learning is an appealing approach for allowing robots to learn new tasks. Relevant literature reveals a plethora of methods, but at the same time makes clear the lack of implementations for dealing with real life challenges. Current expectations raise the demand for adaptable robots. We argue that, by employing model-based reinforcement learning, the—now limited—adaptability characteristics of robotic systems can be expanded. Also, model-based reinforcement learning exhibits advantages that makes it more applicable to real life use-cases compared to model-free methods. Thus, in this survey, model-based methods that have been applied in robotics are covered. We categorize them based on the derivation of an optimal policy, the definition of the returns function, the type of the transition model and the learned task. Finally, we discuss the applicability of model-based reinforcement learning approaches in new applications, taking into consideration the state of the art in both algorithms and hardware.

Emergence of symbols in robotics as a “new” area of research in developmental robotics: a survey

Tadahiro Taniguchi, Takayuki Nagai, Tomoaki Nakamura, Naoto Iwahashi, Tetsuya Ogata, Hideki Asoh, Symbol Emergence in Robotics: A Survey, arXiv:1509.08973.

Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory–motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.

A robot architecture composed of reinforcement learners for predicting and developing behaviors

Richard S. Sutton, Joseph Modayil, Michael Delp, Thomas Degris, Patrick M. Pilarski, Adam White, and Doina PrecupHorde (2011), A scalable real-time architecture for learning knowledge from unsupervised sensorimotor interaction, Proc. of 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011), Tumer, Yolum, Sonenberg and Stone (eds.), May, 2–6, 2011, Taipei, Taiwan, pp. 761-768.

Maintaining accurate world knowledge in a complex and changing environment is a perennial problem for robots and other artificial intelligence systems. Our architecture for addressing this problem, called Horde, consists of a large number of independent reinforcement learning sub-agents, or demons. Each demon is responsible for answering a single predictive or goal-oriented question about the world, thereby contributing in a factored, modular way to the system’s overall knowledge. The questions are in the form of a value function, but each demon has its own policy, reward function, termination function, and terminal-reward function unrelated to those of the base problem. Learning proceeds in parallel by all demons simultaneously so as to extract the maximal training information from whatever actions are taken by the system as a whole. Gradient-based temporal-difference learning methods are used to learn efficiently and reliably with function approximation in this off-policy setting. Horde runs in constant time and memory per time step, and is thus suitable for learning online in realtime applications such as robotics. We present results using Horde on a multi-sensored mobile robot to successfully learn goal-oriented behaviors and long-term predictions from off-policy experience. Horde is a significant incremental step towards a real-time architecture for efficient learning of general knowledge from unsupervised sensorimotor interaction.

“Nexting” (predicting events that occur next, possibly at different time scales) implemented in a robot through temporal difference learning and with a large number of learners

Joseph Modayil, Adam White, Richard S. Sutton (2011), Multi-timescale Nexting in a Reinforcement Learning Robot, arXiv:1112.1133 [cs.LG]. ARXIV, (this version to appear in the Proceedings of the Conference on the Simulation of Adaptive Behavior, 2012).

The term “nexting” has been used by psychologists to refer to the propensity of people and many other animals to continually predict what will happen next in an immediate, local, and personal sense. The ability to “next” constitutes a basic kind of awareness and knowledge of one’s environment. In this paper we present results with a robot that learns to next in real time, predicting thousands of features of the world’s state, including all sensory inputs, at timescales from 0.1 to 8 seconds. This was achieved by treating each state feature as a reward-like target and applying temporal-difference methods to learn a corresponding value function with a discount rate corresponding to the timescale. We show that two thousand predictions, each dependent on six thousand state features, can be learned and updated online at better than 10Hz on a laptop computer, using the standard TD(lambda) algorithm with linear function approximation. We show that this approach is efficient enough to be practical, with most of the learning complete within 30 minutes. We also show that a single tile-coded feature representation suffices to accurately predict many different signals at a significant range of timescales. Finally, we show that the accuracy of our learned predictions compares favorably with the optimal off-line solution.

Semantic and syntactic bootstrapped learning for robots, inspired in similar processes in humans, that use language as a scaffolding mechanism to improve learning in unknown situations

Worgotter, F.; Geib, C.; Tamosiunaite, M.; Aksoy, E.E.; Piater, J.; Hanchen Xiong; Ude, A.; Nemec, B.; Kraft, D.; Kruger, N.; Wachter, M.; Asfour, T., Structural Bootstrapping—A Novel, Generative Mechanism for Faster and More Efficient Acquisition of Action-Knowledge, Autonomous Mental Development, IEEE Transactions on , vol.7, no.2, pp.140,154, June 2015, DOI: 10.1109/TAMD.2015.2427233.

Humans, but also robots, learn to improve their behavior. Without existing knowledge, learning either needs to be explorative and, thus, slow or-to be more efficient-it needs to rely on supervision, which may not always be available. However, once some knowledge base exists an agent can make use of it to improve learning efficiency and speed. This happens for our children at the age of around three when they very quickly begin to assimilate new information by making guided guesses how this fits to their prior knowledge. This is a very efficient generative learning mechanism in the sense that the existing knowledge is generalized into as-yet unexplored, novel domains. So far generative learning has not been employed for robots and robot learning remains to be a slow and tedious process. The goal of the current study is to devise for the first time a general framework for a generative process that will improve learning and which can be applied at all different levels of the robot’s cognitive architecture. To this end, we introduce the concept of structural bootstrapping-borrowed and modified from child language acquisition-to define a probabilistic process that uses existing knowledge together with new observations to supplement our robot’s data-base with missing information about planning-, object-, as well as, action-relevant entities. In a kitchen scenario, we use the example of making batter by pouring and mixing two components and show that the agent can efficiently acquire new knowledge about planning operators, objects as well as required motor pattern for stirring by structural bootstrapping. Some benchmarks are shown, too, that demonstrate how structural bootstrapping improves performance.

Developmental approach for a robot manipulator that learns in several bootstrapped stages, strongly inspired in infant development

Ugur, E.; Nagai, Y.; Sahin, E.; Oztop, E., Staged Development of Robot Skills: Behavior Formation, Affordance Learning and Imitation with Motionese, Autonomous Mental Development, IEEE Transactions on , vol.7, no.2, pp.119,139, June 2015, DOI: 10.1109/TAMD.2015.2426192.

Inspired by infant development, we propose a three staged developmental framework for an anthropomorphic robot manipulator. In the first stage, the robot is initialized with a basic reach-and- enclose-on-contact movement capability, and discovers a set of behavior primitives by exploring its movement parameter space. In the next stage, the robot exercises the discovered behaviors on different objects, and learns the caused effects; effectively building a library of affordances and associated predictors. Finally, in the third stage, the learned structures and predictors are used to bootstrap complex imitation and action learning with the help of a cooperative tutor. The main contribution of this paper is the realization of an integrated developmental system where the structures emerging from the sensorimotor experience of an interacting real robot are used as the sole building blocks of the subsequent stages that generate increasingly more complex cognitive capabilities. The proposed framework includes a number of common features with infant sensorimotor development. Furthermore, the findings obtained from the self-exploration and motionese guided human-robot interaction experiments allow us to reason about the underlying mechanisms of simple-to-complex sensorimotor skill progression in human infants.

Efficient sampling of the agent-world interaction in reinforcement learning through the use of simulators with diverse fidelity to the real system

Cutler, M.; Walsh, T.J.; How, J.P., Real-World Reinforcement Learning via Multifidelity Simulators, Robotics, IEEE Transactions on , vol.31, no.3, pp.655,671, June 2015, DOI: 10.1109/TRO.2015.2419431.

Reinforcement learning (RL) can be a tool for designing policies and controllers for robotic systems. However, the cost of real-world samples remains prohibitive as many RL algorithms require a large number of samples before learning useful policies. Simulators are one way to decrease the number of required real-world samples, but imperfect models make deciding when and how to trust samples from a simulator difficult. We present a framework for efficient RL in a scenario where multiple simulators of a target task are available, each with varying levels of fidelity. The framework is designed to limit the number of samples used in each successively higher-fidelity/cost simulator by allowing a learning agent to choose to run trajectories at the lowest level simulator that will still provide it with useful information. Theoretical proofs of the framework’s sample complexity are given and empirical results are demonstrated on a remote-controlled car with multiple simulators. The approach enables RL algorithms to find near-optimal policies in a physical robot domain with fewer expensive real-world samples than previous transfer approaches or learning without simulators.

Deducing the space concept from the sensorimotor behaviour of a robot, and an interesting related work of uninterpreted sensors and actuators in developmental robotics that deserves a deeper look

Alban Laflaquière, J. Kevin O’Regan, Sylvain Argentieri, Bruno Gas, Alexander V. Terekhov, Learning agent’s spatial configuration from sensorimotor invariants, Robotics and Autonomous Systems, Volume 71, September 2015, Pages 49-59, ISSN 0921-8890, DOI: 10.1016/j.robot.2015.01.003.

The design of robotic systems is largely dictated by our purely human intuition about how we perceive the world. This intuition has been proven incorrect with regard to a number of critical issues, such as visual change blindness. In order to develop truly autonomous robots, we must step away from this intuition and let robotic agents develop their own way of perceiving. The robot should start from scratch and gradually develop perceptual notions, under no prior assumptions, exclusively by looking into its sensorimotor experience and identifying repetitive patterns and invariants. One of the most fundamental perceptual notions, space, cannot be an exception to this requirement. In this paper we look into the prerequisites for the emergence of simplified spatial notions on the basis of a robot’s sensorimotor flow. We show that the notion of space as environment-independent cannot be deduced solely from exteroceptive information, which is highly variable and is mainly determined by the contents of the environment. The environment-independent definition of space can be approached by looking into the functions that link the motor commands to changes in exteroceptive inputs. In a sufficiently rich environment, the kernels of these functions correspond uniquely to the spatial configuration of the agent’s exteroceptors. We simulate a redundant robotic arm with a retina installed at its end-point and show how this agent can learn the configuration space of its retina. The resulting manifold has the topology of the Cartesian product of a plane and a circle, and corresponds to the planar position and orientation of the retina.

Reinforcement learning used for an adaptive attention mechanism, and integrated in an architecture with both top-down and bottom-up vision processing

Ognibene, D.; Baldassare, G., Ecological Active Vision: Four Bioinspired Principles to Integrate Bottom–Up and Adaptive Top–Down Attention Tested With a Simple Camera-Arm Robot, Autonomous Mental Development, IEEE Transactions on , vol.7, no.1, pp.3,25, March 2015. DOI: 10.1109/TAMD.2014.2341351.

Vision gives primates a wealth of information useful to manipulate the environment, but at the same time it can easily overwhelm their computational resources. Active vision is a key solution found by nature to solve this problem: a limited fovea actively displaced in space to collect only relevant information. Here we highlight that in ecological conditions this solution encounters four problems: 1) the agent needs to learn where to look based on its goals; 2) manipulation causes learning feedback in areas of space possibly outside the attention focus; 3) good visual actions are needed to guide manipulation actions, but only these can generate learning feedback; and 4) a limited fovea causes aliasing problems. We then propose a computational architecture (“BITPIC”) to overcome the four problems, integrating four bioinspired key ingredients: 1) reinforcement-learning fovea-based top-down attention; 2) a strong vision-manipulation coupling; 3) bottom-up periphery-based attention; and 4) a novel action-oriented memory. The system is tested with a simple simulated camera-arm robot solving a class of search-and-reach tasks involving color-blob “objects.” The results show that the architecture solves the problems, and hence the tasks, very efficiently, and highlight how the architecture principles can contribute to a full exploitation of the advantages of active vision in ecological conditions.